About This Game ⠀⠀⠀⠀"For thousands of cycles, remnants of humanity have dwelt peacefully within the subterranean village of Telluria. A young spelunker's world is turned upside down when a routine mining expedition is ambushed by a crazed horde of Fera, leaving him the only survivor."Join Strato in an action-packed adventure RPG through the voxel wilderness of the Tellurian Sector, and uncover the truth about his world! Explore winding labyrinths and colossal caverns powered by our in-house Numinous Engine. Engage large groups of enemies with a real-time combat system, where weapons have their own personality. Level up and find rare treasure to aid in your journey, or follow legendary recipes and fight with the tools of your ancestors.GAME FEATURES⠀Dive into the Tellurian wilderness with Strato and check out a variety of different mechanics, all the while avoiding hazards and battling Fera. Current major features include:Current FeaturesExplore - Trek through an endless cavernous system with unique geographical land marksCombat - Battle hordes of enemies, each with their own personality and fighting tacticsLoot - Plunder buried treasure for more than 80 equippable items, including 7 armor setsTools - Select from a range of tools including mining picks, grapples, torches, and beaconsHarvest - Mine and collect several types of ores, or harvest plants for recipe ingredientsCraft - Discover over 100 unlockable crafting recipes with multiple rarity types and qualitiesUpcoming FeaturesDungeons - Conquer mystic dungeons with layouts that change upon each visitQuests - Complete quests to progress the story-line, or spend time on side questsTowns - One population center with NPCs and stores to interact with, per sectorSkill Upgrades - Spend skill points, powering up and unlocking particle-based skillsCut-Scenes - In-Game cinematic sequences accompanying quest progressionENGINE HALLMARKS⠀Caverns: Lost Sky runs on our custom-built Numinous Engine. Early access allows us to refine not only the game, but the core engine too. Here are some of its advanced capabilities:Tetravoxelization - Produces angled terrain shapes making it easy to walk and run overMembronic Linkaging - Creates endless, organic-looking tunnels and cavernous systemsVoxelScript - Custom-built scripting language used to easily define enemy AI behaviorsIn-Game Debugging - Press F keys to visualize hit boxes, toggle free camera, and moreVolumetric Particles - Define particle systems for resources, enemies, items, and skillsDestructible Terrain - Fast terrain modification in real time 7aa9394dea Title: Caverns: Lost SkyGenre: Action, Adventure, Indie, RPG, Early AccessDeveloper:Tetravoxel LimitedPublisher:Tetravoxel LimitedRelease Date: 31 Jan, 2019 Caverns: Lost Sky Keygen Online caverns lost sky The premise of this game is very exciting. I am particularly impressed by the obvious power of the game's proprietary engine - it suggests the game has a great future as the developers continue to add features. I do have a few suggestions to improve usability ... the "hints" that scroll by when you launch the game need to be, at the least, slowed down a bit - they go by too fast to read completely. Better yet, give the player the ability to control how fast they scroll by. Also, eventually adding user programmability to the keyboard controls will be a great addition. All in all, for a pre-alpha release, this is an exciting RPG with enormous potential.. Upon death game totally relaunches, being forced into third person camera only is annoying, why not add first person?Game looked fun, but so far it isn't. It seems very laggy, lots of stutter. I have no problem with stutter or lag in other games. There are no video or graphics settings for different resolutions, only a full screen on or off. I do not currently recommend this, but will hold on to it and keep checking back.. Game is broken, can't start, CRASH right after hitting ENTER!! Plz fix it now :(. It's very satisfying to dig and tunnel to discover massive unexplored caverns with fancy chests, resources, and to awkardly encounter what seems like a family gathering of many challenging enemies.You never know what's in each cavern you're tunneling into. Each cavern is wholely unqiue in it's layout, size and what's inside. Some caverns are a lot more valuable than others or substantially more deadly. The game will keep you on your toes when you hear the creepy noises of the powerful and quick enemies or when you have to carefully navigate around treacherous plant species. The leveling and skill system is rewarding. As you level you find better items, including better recipes for crafting which are argulably the most valuable type of item, and Strato improves greatly as you use your leveling points as you please for the various stats. The crafting system is smooth and let's you craft much needed items on the go. There are many command features including cheats that are listed and available, although I have only tried out a couple of them as I usually like to play games without using cheats or mods.Watch out for accidentally falling off large cliffs, getting too close to colourfully harmful mushrooms and occasionally not being able to tunnel away from or defeat swarms of enemies fast enough. It is a lot fun and I am excited to continue discovering better and better items and more crazy caverns. Highly recommended. Caverns Lost Sky Released!: Hello Everyone!Today we're happy to finally release Caverns: Lost Sky on Steam Early Access.In the coming weeks, we will be pushing frequent and regular updates to improve balancing of existing items, and to introduce several new enemies, so look forward to even more content soon!We are happy to finally share our work with other passionate gamers, and we look forward to a bright future!- Team Tetravoxel ( :. UPDATE: Patch 0.1.9: Hi Caverns fans!We are happy to introduce our second mob to the realm of Caverns: the Acari. These small creatures are known for ambushing unlucky Spelunkers. A short stature and fast movement speed allows Acari to prey on unsuspecting victims. Watch out for their drill-like snout which they use for a strong piercing attack!In this update, besides adding the Acari, we also overhauled our path-finding algorithm used by all enemies - including the ant-like Poneroids. Our new approach helps enemies navigate complex terrain surfaces to reach and attack Strato. As shown in the image above, enemies can now dynamically change their path to reach you as you're moving.In order to accomplish this, we have implemented a pathfinding algorithm based on D*-Lite, extended to work with agents that can navigate on walls in 3D. This new system works well enough, but it still has some issues to iron out. In other words, you can "confuse" a large group of enemies if you try! Don't get used to it - as we iron out the flaws, you may find it harder to confuse them.Implementing such an system may seem overkill, but we have a good reason for it. As each new enemy we introduce has it's own method of moving around, implementing a customized pathfinder for each would be incredibly time consuming. H* was designed to work with any method of movement, in any number of dimensions, with no changes. This means we only have one pathfinder to maintain, not several. The next update will bring additional capabilities to the Acari, such as jumping off ledges and, time permitting, underground sneak-attacks! Here is a greater list of additions for this update: Fixed problem with looping SFXs not terminating Poneroid and Acari eye colors can change from yellow to red if aggro'd Adjusted Poneroid spawn numbers and stats, adjusted CavernWeed stats Fixed Enemy shake when hit by Strato Remaining stat Points are now displayed upon leveling up Prevent most cases of mob's "lining up to attack" Improve accuracy of mobs pivoting to point at their target. Allow large numbers of mobs to "gang up" or "mob" the player without lag occurring. Rewrote wandering system to use less resources, get stuck less often. Created path debug HUD system for displaying AI thought patterns over the environment in real time (with command "showpaths"). Implemented H* ("Hippocampal D*) algorithm, rewrote AI scripts to use it. Fixed dug-out objects (non-ore) floating in the air, they now have physics as expected. Fixed spastic health mushrooms healing Strato multiple times a secondFor the full list of changes, see 0.1.9 Patch Notes.Our Discord Server is now properly configured, so feel free to give us a visit at our Discord![discordapp.com]Here at Tetravoxel Limited we would like to thank the community for all their suggestions, bug reports, and support. Together we hope to make Caverns: Lost Sky as fun, satisfying and rewarding as possible!- Team Tetravoxel ( :. UPDATE: Patch 0.1.7: Update 0.1.7: Visual Combat Indicators. Release Date Announcement: Hi Caverns Fans!We are excited to announce next Thursday, January 31st as our Early Access release date.Since shooting the teaser trailer we have been busy adding a lot more new content. In the next few days before the release you can expect a road map post where we will discuss the game's current state, and future development plans moving forward.. UPDATE: Patch 0.1.6: Update 0.1.6. UPDATE: Patch 0.1.3: Hello Everyone,Patch 0.1.3 is finally here! This patch address several performance and game-play issues, and contains numerous improvements to enemy AI and combat mechanics. Included in Patch 0.1.3: The game now plays battle music when enemies have targeted Strato and are nearby Numerous threading tweaks behind the scenes resulting in large average FPS gains while chunks are loading Loading chunks now have an invisible boundary preventing the player from entering the chunk until it is loaded Enemy animation sequences now loop correctly when the same animation repeats consecutively Poneroid attack patterns have been tweaked so that they aim properly at Strato, and do not intersect each other. Some save corruption issues resulting in missing equipment when the game is saved and exited too quickly A crash on some systems within the options setting screen has been resolvedNote: If you have previously installed Caverns: Lost Sky, you may need to reset your music volume in the options screen as a result of these changes.For the full list, see: 0.1.3 Patch NotesWe've also increased the length of the spawn "treasure trail" - follow the torches for some surprises!Our next update (Patch 0.1.4) will finally change the game over mechanic so that you automatically load from your last save file - without restarting the executable. Patch 0.1.4 will release next week, by Friday.As always we thank the community for their suggestions, bug reports, and support. Together we hope to make Caverns: Lost Sky as fun, satisfying and rewarding as possible!- Team Tetravoxel ( :. Road Map: With Caverns releasing later this week, we thought it would be a good idea to go over our road map. This post will provide everyone with a clearer picture of the current features in Caverns: Lost Sky, and our development strategy moving forward.Current State. UPDATE: Patch 0.1.75: Update 0.1.75: Visual Combat Indicators. UPDATE: Patch 0.1.10: Hi Caverns fans!Update 0.1.10 is focused on reducing the minimum system specifications for the game, optimizing the game on existing systems and fixing bugs which impact playability.Optimizations. UPDATE 0.1.4: Caverns Reloaded: Caverns Reloaded.
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Caverns: Lost Sky Keygen Online
Updated: Mar 9, 2020
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